In blender, if you scale your camera in negative x so "-1" you get a flipped camera. that's it!, it's that simple... sorry no more explanation than that. though there are some viewport issues in 2.79 with this, those issues dont affect when rendering in cycles. Okay just to add an extra tip: if you … Continue reading [Pro-Tip] Flip you camera.
One of the things I love about animating in blender is because the way the rigging system has been thought of for having sides and blender acknowledge those sides has made blender have built in tools that you find in some studios, in many they work poorly or slowly but its a problem that in … Continue reading [Pro Tip] flip controls selection & add opposite.
For a long time I've been wanting to pickup LollypopMan and rig him from scratch, do a mix between the old low poly version and the newer kind of plastiline version and just create a "final" one to animate with and have fun with new rigging techniques and to be able to use all my … Continue reading LollypopMan – Mouth Breakdown
this is the first time I participate in a challenge, this challenge appeared on my time-line on Facebook about "bringing to life" some characters designed by kids, I often find that i cant really design characters at all, and kids often design characters that are more simple and sintetic which I think fits my skill … Continue reading KID MOSTRO – Challenge
This is a thing that someone told me last year, and then when I started working at a big studio, realized pretty much every big pipeline has it: and it's double controls, something that free rigs on the internet usually don't have as far as I've seen, probably because Maya has ANIMATION LAYERS, which seems … Continue reading [Pro Tip] Double Controls.
If you are currently an animator, and you suck, or you want to be an animator and you also suck, like me, I'd advise you to check out the reel of Boa Tikumporn, I had the pleasure of meeting him while he was working at Framestore and he just released this truly inspiring "10 year animation … Continue reading Animator Inspiration – Boa 10 Year Reel
Hello!. I've been wanting to create some nice rigs for Blender, but given that I'm no modeler, designer, nor rigger, I decided to find some characters that are nice, and try to port them with rigify to blender to get started maybe I'll learn something new in the process. I chose rigify because in the … Continue reading [Rig] Beefy for Blender