ANNECY: I’m Back!

I'm back from a magnificent week, wanting to let you know that I'll try to Split this experience into a couple of posts to come. It was a really nice experience, probably the best so far for me. I'm also very excited to tell you that I had the chance to Interview the wonderful Glen Keane, … Continue reading ANNECY: I’m Back!

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Agent 327 – Feature Film Teaser.

-  For all of you who follow blender, this is probably old news, in any case, I couldn't leave it behind  - About 3 weeks ago the Teaser for the Feature Film of the agent 327 was released through vimeo, youtube and facebook, many big animation news sites have featured it already because of how … Continue reading Agent 327 – Feature Film Teaser.

Tangled – “unnoficial commentary”

In my journey through the inter web, I was really really amazed by one of the very best findings I've ever made, a podcast episode about the Disney Animation's masterpiece: Tangled. This is a podcast that was hosted by Clay Kaytis a veteran animator that had a great Idea, to put it in his own words: … Continue reading Tangled – “unnoficial commentary”

Dante’s Lunch

I know i'm a bit late to the party, but at least I'm here.: Dante's Lunch is a little promo short for Pixar's Coco, that portrays a stray dog that found his Lunch and chases it around town, funky and beautifully animated this 2 minute pieces probably has nothing to do with the movie itself, … Continue reading Dante’s Lunch

Pose Breakdowner – Improvement

Remember one of my first posts abou the Pose Breakdowner, today I'm exited to announce that it has great new features! Thanks to Joshua Leung, one of the core developers of blender mostly focused on everything related to development for the animation side it, in a couple of days improved the Pose Breakdowner, a whole … Continue reading Pose Breakdowner – Improvement

Tutorial: Linking Rigs

Why linking?, well let's say you're animating lollypopman, and you have 3 shots and let's say half way through the film, you figure out, his eyes should no longer be blue, they should be brown. Regular people would open each of the shot scenes, go to the eyes, and change the color of the eyes … Continue reading Tutorial: Linking Rigs

Quick Tip: Keep your menu order consistent

There is this "feature" that Blender has, that really bothers me, have you noticed how menus often change their order direction depending on how close to the bottom or top of the screen they are? To me it always felt like it was a UI design "no-no" reordering menus like that makes you have to … Continue reading Quick Tip: Keep your menu order consistent