I’m back from a magnificent week, wanting to let you know that I’ll try to Split this experience into a couple of posts to come.
It was a really nice experience, probably the best so far for me.
I’m also very excited to tell you that I had the chance to Interview the wonderful Glen Keane, I’ll post that soon, so stay tuned.
In the mean time, enjoy this magnificent intro short made by students from Gobelins school for the festival, there are more, but this is totally my favourite, you can find the others in their Vimeo or in Catsuka
– For all of you who follow blender, this is probably old news, in any case, I couldn’t leave it behind –
About 3 weeks ago the Teaser for the Feature Film of the agent 327 was released through vimeo, youtube and facebook, many big animation news sites have featured it already because of how good it is.
Agent 327 is a James Bond/Maxwell Smart-like Dutch secret agent who fights for “Righteousness and World Peace”; Often partnered with Olga Lawina (an agent of the Swiss Secret Service), his adventures take him around Europe and the rest of the world as he battles numerous villains, both fictional and parodies of real people.
The whole idea of this teaser is to show the power of blender and the artistic quality that the team of the newly branded Blender Animation Studio can achieve and that way be able to find funding partners to produce a whole feature film based entirely in the power of Blender also aiding it’s further development.
As a member of the “Blender Cloud” (platform that they have for showcasing materials, tutorials, assets, etc) it was really nice to be able to follow most of the process, from early storyboards, to final renders, and finish up seeing such a powerful and compelling result like this.
I not only encourage you to check out the teaser right here, but also to join the Blender Cloud platform and support further development of this great tool and also all the great films they’re making.
In my journey through the inter web, I was really really amazed by one of the very best findings I’ve ever made, a podcast episode about the Disney Animation’s masterpiece: Tangled.
This is a podcast that was hosted by Clay Kaytis a veteran animator that had a great Idea, to put it in his own words:
“Show 32 is a departure from the regular format. It’s an experiment. After Tangled was released, I heard so many people wondering why there wasn’t any audio commentary on the DVD or Blu-ray, so I got all the animators who were available to join me in watching Tangled to talk about the experience of making it. Here it is: the UNOFFICIAL Tangled Animator’s Commentary made by the biggest group of animators you will probably ever hear in one room.
Here’s the plan: queue up your copy of Tangled to frame 1 of the actual film (before the castle logo) and hit pause. When we count down 3-2-1-PLAY, you un-pause and hear us talk through the film. Like I said, it’s was an experiment and we may not always talk about what’s on screen, but it’s a great opportunity for you to hear many of the voices behind the film.”
So go grab your copy now, and get ready because here it is:
Hope it never gets taken down, if that happens, let me know, I’ll try to keep a copy around.
I know i’m a bit late to the party, but at least I’m here.:
Dante’s Lunch is a little promo short for Pixar’s Coco, that portrays a stray dog that found his Lunch and chases it around town, funky and beautifully animated this 2 minute pieces probably has nothing to do with the movie itself, but sort of introduces us to the setting and environments we’ll see in the movie, which is gorgeous.
Remember one of my first posts abou the Pose Breakdowner, today I’m exited to announce that it has great new features!
Thanks to Joshua Leung, one of the core developers of blender mostly focused on everything related to development for the animation side it, in a couple of days improved the Pose Breakdowner, a whole lot!
So let’s talk about these features.
You can now just breakdown one single transform / property set.
So we have GRS (Grab, Rotate, Scale) independently now if you wish to break them down, let’s say you’re making a breakdown of a hand between two poses and you only want to breakdown the rotation, there ya go hit R and now you’re only touching rotations.
And also, you have B and C, B for interpolating the Bendy Bone’s properties, and C for whatever custom properties are in that Bone.
Pretty great Huh?.-
2.You can also constrain those transforms to one single axis.
Not much more to say around this, but the great thing is you can go all the way from breaking down a full pose to just one axis of one transform of one joint, which in turn aids animators in faster posing
For now to get to use these features you have to download a Daily build from: builder.blender.org or wait for blender 2.79
Why linking?, well let’s say you’re animating lollypopman, and you have 3 shots and let’s say half way through the film, you figure out, his eyes should no longer be blue, they should be brown.
Regular people would open each of the shot scenes, go to the eyes, and change the color of the eyes in the character.
What if the same case was for a short film?, now you have at least a 100+ shots, go and change the color of the eyes of the character in each of them… and that’s a simple change, maybe you need to fix something in the rig or anything that takes more than 1 minute adds up pretty fast.
Here comes linking, where you put the same character in every file, but the character is contained in it’s own file and so any change made to the original character will affect the other three shots. Continue reading Tutorial: Linking Rigs