I know i’m a bit late to the party, but at least I’m here.:
Dante’s Lunch is a little promo short for Pixar’s Coco, that portrays a stray dog that found his Lunch and chases it around town, funky and beautifully animated this 2 minute pieces probably has nothing to do with the movie itself, but sort of introduces us to the setting and environments we’ll see in the movie, which is gorgeous.
Remember one of my first posts abou the Pose Breakdowner, today I’m exited to announce that it has great new features!
Thanks to Joshua Leung, one of the core developers of blender mostly focused on everything related to development for the animation side it, in a couple of days improved the Pose Breakdowner, a whole lot!
So let’s talk about these features.
- You can now just breakdown one single transform / property set.
So we have GRS (Grab, Rotate, Scale) independently now if you wish to break them down, let’s say you’re making a breakdown of a hand between two poses and you only want to breakdown the rotation, there ya go hit R and now you’re only touching rotations.
And also, you have B and C, B for interpolating the Bendy Bone’s properties, and C for whatever custom properties are in that Bone.
Pretty great Huh?.-
2.You can also constrain those transforms to one single axis.
Not much more to say around this, but the great thing is you can go all the way from breaking down a full pose to just one axis of one transform of one joint, which in turn aids animators in faster posing
For now to get to use these features you have to download a Daily build from: builder.blender.org or wait for blender 2.79
You can follow the amazingly talented Joshua Leung on twitter and catch up with his latest developments.
This animation I made for PSL was made with the aid of the new and improved Pose Breakdowner, also many of my classmates are using it already!
Happy pose breakdowning!
Why linking?, well let’s say you’re animating lollypopman, and you have 3 shots and let’s say half way through the film, you figure out, his eyes should no longer be blue, they should be brown.
Regular people would open each of the shot scenes, go to the eyes, and change the color of the eyes in the character.
What if the same case was for a short film?, now you have at least a 100+ shots, go and change the color of the eyes of the character in each of them… and that’s a simple change, maybe you need to fix something in the rig or anything that takes more than 1 minute adds up pretty fast.
Here comes linking, where you put the same character in every file, but the character is contained in it’s own file and so any change made to the original character will affect the other three shots. Continue reading Tutorial: Linking Rigs
There is this “feature” that Blender has, that really bothers me, have you noticed how menus often change their order direction depending on how close to the bottom or top of the screen they are?
Continue reading Quick Tip: Keep your menu order consistent
It really amazes me how the Grease Pencil has grown in the past year or two. When i first came to blender for serious about 6 years ago, I found the grease pencil to be a great tool as an animation helper, you could create your thumbnails there, and i used it a lot to draw paths for my arcs when doing animation.
Now it’s almost a full fledged 2D animation suite, check out what the guys over at pepeland are doing: