Hullo everybody ! New article, and once more, incredible talent ! This time, Michael Tanzillo shared with us his experience. He is senior lighting td at BlueSky studio and in the meantime co-founder of TDU - Lighting Online School. (https://td-u.com/). TDU is an lighting online school with a lot of different courses available as for … Continue reading Lighting Club #11 – BlueSky // TDU
Hullo everybody ! Here we are with a new lighting club article. Thank you to always be present ! We will talk about something that could not be usual for a Lighting artists/tds : 2D ! Indeed we though it is a good idea to talk with 2D artists, about lighting, about colours, style etc… … Continue reading Lighting Club #09 – 2D Lighting
Hullo everybody ! Even if we are The Lighting Club, we all know that lighting is obviously depending of all the other departments. And the one having the biggest impact for the final look of a lighting is probably the one we will talk about today : the look development. What could be more logical … Continue reading Lighting Club #08 – Shaders.xyz
Hullo everybody ! As you know we talked in a previous Lighting Club article about Hybrids (> https://lollypopman.com/2018/11/05/lighting-club-03/2017), the student VES award 2017, and I wanted to talk about the 2018 student VES award as well. We probably already heard about it : Terra Nova. Terra Nova is a short created by four students from … Continue reading Lighting Club #07 – Terra Nova
Hullo everybody ! Here is the Lighting Club #05 !! You probably already heard about our new topic cause this film is actually in theatre : Minuscule 2 ! https://www.youtube.com/watch?v=2j6hj2UsH9w To present a bit more Minuscule, it's an ward-winning series of French animated shorts exploring all things insects and bugs, created by Hélène Giraud and … Continue reading Lighting Club #05 – Minuscule 2
Here's how I've setup blender for years and I've never lost work since!. Blender has a few features that I love and others that I love: not so much, One of my favorites things it's how fast it is to save a file: unless its above 700 mb, that's too much and blender will lag … Continue reading [Pro-Tip] Never Lose Work Again!
In blender, if you scale your camera in negative x so "-1" you get a flipped camera. that's it!, it's that simple... sorry no more explanation than that. though there are some viewport issues in 2.79 with this, those issues dont affect when rendering in cycles. Okay just to add an extra tip: if you … Continue reading [Pro-Tip] Flip you camera.