Bring your Maya animations to Blender’s Cycles

Ever had to animate in other software, but wanted to go back to your comfy blender so you could render in our beloved Cycles?... or maybe you're a Maya Animator that really doesn't want to pay for an Arnold licence to get beautiful renders for their reel?... well here is the solution to all your … Continue reading Bring your Maya animations to Blender’s Cycles

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Pose Breakdowner – Improvement

Remember one of my first posts abou the Pose Breakdowner, today I'm exited to announce that it has great new features! Thanks to Joshua Leung, one of the core developers of blender mostly focused on everything related to development for the animation side it, in a couple of days improved the Pose Breakdowner, a whole … Continue reading Pose Breakdowner – Improvement

Pro Tip: multiple camera switching

Ever wondered how to switch from one camera to an other?, I know I know this is not something often done in hardcore production setups since you want to have each scene in a separate file in order to distribute work across people and many other reasons, but then again if you're making an animatic, … Continue reading Pro Tip: multiple camera switching

Pro Tip: Custom colors for weightpainting

I've been wanting to talk about this for a while, and I kept forgetting, until the next time I had to do weight painting, and so this time I just decided to write the post, it's a bit longer than usual, but it has big rewards. The problem: ever painted weights?... well if you have, … Continue reading Pro Tip: Custom colors for weightpainting