Pose Breakdowner – Improvement

Remember one of my first posts abou the Pose Breakdowner, today I’m exited to announce that it has great new features!

Thanks to Joshua Leung, one of the core developers of blender mostly focused on everything related to development for the animation side it, in a couple of days improved the Pose Breakdowner, a whole lot!

So let’s talk about these features.

  1. You can now just breakdown one single transform / property set.2017-03-12 11_03_47-Blender_ [K__Dropbox_PSL_Entregas_Animacion_Tarea_032 - saludo_Saludo_007.blend]

So we have GRS (Grab, Rotate, Scale) independently now if you wish to break them down, let’s say you’re making a breakdown of a hand between two poses and you only want to breakdown the rotation, there ya go hit R and now you’re only touching rotations.

And also, you have B and C, B for interpolating the Bendy Bone’s properties, and C for whatever custom properties are in that Bone.

Pretty great Huh?.-

2.You can also constrain those transforms to one single axis.2017-03-12 11_09_17-Blender_ [K__Dropbox_PSL_Entregas_Animacion_Tarea_032 - saludo_Saludo_007.blend]

Not much more to say around this, but the great thing is you can go all the way from breaking down a full pose to just one axis of one transform of one joint, which in turn aids animators in faster posing

For now to get to use these features you have to download a Daily build from: builder.blender.org or wait for blender 2.79

You can follow the amazingly talented Joshua Leung on twitter and catch up with his latest developments.

Update:

This animation I made for PSL was made with the aid of the new and improved Pose Breakdowner, also many of my classmates are using it already!

Happy pose breakdowning!

Pro Tip: multiple camera switching

Ever wondered how to switch from one camera to an other?, I know I know this is not something often done in hardcore production setups since you want to have each scene in a separate file in order to distribute work across people and many other reasons, but then again if you’re making an animatic, or working on a solo where you have different shots in the same scenario It’s more than useful to be able to just put a few cameras and have them switch between one an other.

Continue reading Pro Tip: multiple camera switching

Pro Tip: Pose Breakdowner

What is it? some might wonder… well first of is a tool only for animators, actually its so “only for animators” that you can only make use of it in pose mode, I wish we could take advantage of it in object mode for animated objects, but for the most part, it’s pose mode where you’ll use it.

It’s a tool that aids ad quickly creating in-betweens by blending two poses on a percentual way, so let’s say you have two key poses

A (0%) :

2016-03-06 21_54_08-Blender_ [K__Dropbox_LOOCH_100Cycles_Cycle_001.blend]

B (100%):

2016-03-06 21_54_14-Blender_ [K__Dropbox_LOOCH_100Cycles_Cycle_001.blend]

the breakdowner can give you 100 possible mixes of this poses so 0 which will be the first one, and 100 which is the B pose, and all in between is a percentage mix of one with the other.

So select any control, or many, or even all of them in pose mode, that already has two poses or key-frames, and step in-between them like in the example:

2016-03-06 21_59_27-Blender_ [K__Dropbox_LOOCH_100Cycles_Cycle_001.blend].png

Now hit Shift+E with your mouse over the 3D view, and you’ll see your mouse turning into two arrows pointing left and right, and also in the header you’ll see “Breakdown:” and some percentage, that’s the mix amount. This tool maps 0% to the left side of your 3d view and 100% to the right side, so you just move the mouse and when you’re happy with the pose that you see in the screen you Left Click and it stays… also you can input the numbers and hit enter and that works too.

Afterwards you can key it, and you got yourself a new breakdown.

 

insta.gif

This I use quite a lot mostly when I’m in the process of blocking my shot, so I know where i have moving holds and such…

If you come from Maya, this is very similar to the tween machine and also some of the tools of the aTool plugin.

Hope you learned a new way to improve your animation workflow!

Happy Break-downing!

Pro Tip: Reporting Bugs

So this is a must know for every blender user that considers himself a PRO.

Huh?, yes, being a pro is not only creating great work, but acting like a professional, and a professional contributes to the well being of it’s industry… a good way to show your love is to help the blender developers improve blender by reporting bugs, because the sooner you report a bug, the sooner it gets fixed, and that means a better version comes out the next day. Continue reading Pro Tip: Reporting Bugs

Pro Tip: Custom colors for weightpainting

I’ve been wanting to talk about this for a while, and I kept forgetting, until the next time I had to do weight painting, and so this time I just decided to write the post, it’s a bit longer than usual, but it has big rewards.

The problem: ever painted weights?… well if you have, you probably noticed that the visual representation in the view-port is very inaccurate, why?, because when you’re weight painting very often you need to make sure that some vertices have either full influence or no influence at all from a joint, as you can see in this example one could think that at least half of the ear is 100% weighted to the corresponding joint… Continue reading Pro Tip: Custom colors for weightpainting