Hullo everybody ! Even if we are The Lighting Club, we all know that lighting is obviously depending of all the other departments. And the one having the biggest impact for the final look of a lighting is probably the one we will talk about today : the look development. What could be more logical … Continue reading Lighting Club #08 – Shaders.xyz
Hullo everybody ! As you know we talked in a previous Lighting Club article about Hybrids (> https://lollypopman.com/2018/11/05/lighting-club-03/2017), the student VES award 2017, and I wanted to talk about the 2018 student VES award as well. We probably already heard about it : Terra Nova. Terra Nova is a short created by four students from … Continue reading Lighting Club #07 – Terra Nova
Hullo everybody ! Here is the Lighting Club #05 !! You probably already heard about our new topic cause this film is actually in theatre : Minuscule 2 ! https://www.youtube.com/watch?v=2j6hj2UsH9w To present a bit more Minuscule, it's an ward-winning series of French animated shorts exploring all things insects and bugs, created by Hélène Giraud and … Continue reading Lighting Club #05 – Minuscule 2
Here's how I've setup blender for years and I've never lost work since!. Blender has a few features that I love and others that I love: not so much, One of my favorites things it's how fast it is to save a file: unless its above 700 mb, that's too much and blender will lag … Continue reading [Pro-Tip] Never Lose Work Again!
In blender, if you scale your camera in negative x so "-1" you get a flipped camera. that's it!, it's that simple... sorry no more explanation than that. though there are some viewport issues in 2.79 with this, those issues dont affect when rendering in cycles. Okay just to add an extra tip: if you … Continue reading [Pro-Tip] Flip you camera.
Hullo everybody ! After playing one month with my Christmas lights... Lighting Club #04 finally online !! We wish you an Happy New Year by the way, may the year be full of lights 🙂 This month : The Little Duck ! We will talk about this advertising made by Unit Image (Paris). The Little … Continue reading Lighting Club #04 – The Little Duck
One of the things I love about animating in blender is because the way the rigging system has been thought of for having sides and blender acknowledge those sides has made blender have built in tools that you find in some studios, in many they work poorly or slowly but its a problem that in … Continue reading [Pro Tip] flip controls selection & add opposite.
Hullo everybody ! I know all of you were waiting for it, here we are, the Lighting Club #03 is online ! This month I had the opportunity to talk with my friends from Hybrids team, they will explain us a bit more about their lighting and compositing processes 🙂 Hybrids Short in the Lighting … Continue reading Lighting Club #03 – Hybrids
Hullo everybody ! Here is the Lighting Club #02 ! We will talk about another kind of short this time : a game cinematic for League Of Legends. (Just for you information all concepts art I putted here are done by Jason Chan, Senior Concept Artist at Riot Games, feel free to have a look … Continue reading Lighting Club #02 – LoL Cinematic
This is a thing that someone told me last year, and then when I started working at a big studio, realized pretty much every big pipeline has it: and it's double controls, something that free rigs on the internet usually don't have as far as I've seen, probably because Maya has ANIMATION LAYERS, which seems … Continue reading [Pro Tip] Double Controls.