Hullo everybody ! Glad to share with you a new Lighting Club article ! This month we have been honored to talk with a guy we follow for a long time now : Péah. Péah is currently visual development Artist at Mikros Animation Montreal. He worked on awesome projects in studios such as Cinesite, Ubisoft, … Continue reading Lighting Club #14 – Péah
Hullo everybody ! Sorry to tell you that but yeah, summer is almost done. BUT good news : new Lighting Club article ! We always try to share with you different approach of lighting, we talked about 2D lighting, 3D lighting, lookdev, DMP, live action, full cg and more (and this is only the beginning... Obviously … Continue reading Lighting Club #13 – Stop Motion
Hullo everybody ! Hold on hold on. Summer is there, holidays are not so far (or gone ?), ice cream, pina-colada and barbecue everyday. Okay. But in the meantime : Pulsion ! This month we will talk about this short with his director : Pedro Casavecchia. To talk about the man, Pedro Casavecchia is a … Continue reading Lighting Club #12 – Pulsion
Hullo everybody ! Here we are with a new lighting club article. Thank you to always be present ! We will talk about something that could not be usual for a Lighting artists/tds : 2D ! Indeed we though it is a good idea to talk with 2D artists, about lighting, about colours, style etc… … Continue reading Lighting Club #09 – 2D Lighting
Hullo everybody ! Even if we are The Lighting Club, we all know that lighting is obviously depending of all the other departments. And the one having the biggest impact for the final look of a lighting is probably the one we will talk about today : the look development. What could be more logical … Continue reading Lighting Club #08 – Shaders.xyz
Here's how I've setup blender for years and I've never lost work since!. Blender has a few features that I love and others that I love: not so much, One of my favorites things it's how fast it is to save a file: unless its above 700 mb, that's too much and blender will lag … Continue reading [Pro-Tip] Never Lose Work Again!
In blender, if you scale your camera in negative x so "-1" you get a flipped camera. that's it!, it's that simple... sorry no more explanation than that. though there are some viewport issues in 2.79 with this, those issues dont affect when rendering in cycles. Okay just to add an extra tip: if you … Continue reading [Pro-Tip] Flip you camera.