Glen Keane: Part 1

https://vimeo.com/237329228 >> Transcript << What are the best things that a new animator brings to the table that you think that they should try and care to maintain during their career? Glen: On tangled, I was watching animators come on and make the same mistake: that they want their animation to look like good animation … Continue reading Glen Keane: Part 1

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Pose Breakdowner – Improvement

Remember one of my first posts abou the Pose Breakdowner, today I'm exited to announce that it has great new features! Thanks to Joshua Leung, one of the core developers of blender mostly focused on everything related to development for the animation side it, in a couple of days improved the Pose Breakdowner, a whole … Continue reading Pose Breakdowner – Improvement

Add-on: Bone Select Sets

This is something I've been wanting for a while, and didn't realize it was in blender for some time now, though it has been recently rewrote, or fixed at least, and even if I'm bugging the developer to improve it, she won't and that's okay, she's got a lot to do, and I'm just an … Continue reading Add-on: Bone Select Sets

Add-on: Node Wrangler

This add-on, MUST use if you're using Cycles, it makes it's workflow soooo much faster, some of these options should be default blender behavior, at least these four that I'm going to mention, I know there are a ton more, but I use the add-on just for these four. Check em out! The first one … Continue reading Add-on: Node Wrangler

Pro Tip: multiple camera switching

Ever wondered how to switch from one camera to an other?, I know I know this is not something often done in hardcore production setups since you want to have each scene in a separate file in order to distribute work across people and many other reasons, but then again if you're making an animatic, … Continue reading Pro Tip: multiple camera switching

Add-On: Shapekey Driver Constraint

This is one of the coolest add-ons... nah not really, It's still a great add-on and it helps speeding up your rigging workflow quite a lot. The way it works is simple. First you have to select your geometry that has the shape keys and then you select the bone (in pose mode) that you … Continue reading Add-On: Shapekey Driver Constraint