From Maya to EEVEE

So a few years back in this same little blog I did a little written tutorial about bringing your animations from blender to cycles, things where not that different then, there was the first implementation of the alembic exporter in place, I believe I even sent my files to test out some issues at the … Continue reading From Maya to EEVEE

BLENDER ANIMATION WORKFLOWS – Blink

Blender Animation Workflows Thumbnail

đź’¬ I this series of BLENDER ANIMATION WORKFLOWS, we'll see how to use blender's tools for animation like the the keyfram types, graph editor, dopesheet, breakdowner, pose mode, animation layers and everything at our disposal to make animation in blender as painless as possible. https://youtu.be/YTjtLdVd3xk đź”´ DISCLAIMER: I don't go into every tool as I'm … Continue reading BLENDER ANIMATION WORKFLOWS – Blink

[Pro Tip] flip controls selection & add opposite.

One of the things I love about animating in blender is because the way the rigging system has been thought of for having sides and blender acknowledge those sides has made blender have built in tools that you find in some studios, in many they work poorly or slowly but its a problem that in … Continue reading [Pro Tip] flip controls selection & add opposite.