One of the things I love about animating in blender is because the way the rigging system has been thought of for having sides and blender acknowledge those sides has made blender have built in tools that you find in some studios, in many they work poorly or slowly but its a problem that in … Continue reading [Pro Tip] flip controls selection & add opposite.
For a long time I've been wanting to pickup LollypopMan and rig him from scratch, do a mix between the old low poly version and the newer kind of plastiline version and just create a "final" one to animate with and have fun with new rigging techniques and to be able to use all my … Continue reading LollypopMan – Mouth Breakdown
This is a thing that someone told me last year, and then when I started working at a big studio, realized pretty much every big pipeline has it: and it's double controls, something that free rigs on the internet usually don't have as far as I've seen, probably because Maya has ANIMATION LAYERS, which seems … Continue reading [Pro Tip] Double Controls.
As some have seen the old Rigify, which I'm very fond of, has seen some important updates, lemme pause right there if you haven't this is the Tutorial for the old rigify, which is still mostly relevant, and so consider this as "part two" or "advanced rigify" so you learn a bit more of the … Continue reading The NEW rigify.
So it's been a week since the trailer for the short film HERO is out. Hero is a 2D animated short film on a 3d environment created completely inside of blender, 2D and 3D animation all together live inside of Blender's viewport. https://www.youtube.com/watch?v=IDp15rl8ctU Daniel Martinez Lara, who you probably remember because of Alike, has been … Continue reading Getting started with the grease pencil
Ever had to animate in other software, but wanted to go back to your comfy blender so you could render in our beloved Cycles?... or maybe you're a Maya Animator that really doesn't want to pay for an Arnold licence to get beautiful renders for their reel?... well here is the solution to all your … Continue reading Bring your Maya animations to Blender’s Cycles
This add-on, MUST use if you're using Cycles, it makes it's workflow soooo much faster, some of these options should be default blender behavior, at least these four that I'm going to mention, I know there are a ton more, but I use the add-on just for these four. Check em out! The first one … Continue reading Add-on: Node Wrangler
Ever wondered how to switch from one camera to an other?, I know I know this is not something often done in hardcore production setups since you want to have each scene in a separate file in order to distribute work across people and many other reasons, but then again if you're making an animatic, … Continue reading Pro Tip: multiple camera switching
Hey guys!, we'll I've been personally talking to Jacques Lucke and he has been helping me understand Animation Nodes and I'm committed to share everything I learn from him in little tutorials that will help us out building a community of users that will benefit from this powerful addon. Below there is the written tutorial … Continue reading Tutorial: AN – Solar system
If you're like me, there is a lot of functionality that you add to blender by using add-ons, but that brings problems, one is cause because of blender's poor tabs design: have a few add-ons and the tabs gets squished so you can barely read them, mostly when working in laptops with not perfect resolution, … Continue reading Pro Tip: Organize your tabs your way.