Ever had to animate in other software, but wanted to go back to your comfy blender so you could render in our beloved Cycles?... or maybe you're a Maya Animator that really doesn't want to pay for an Arnold licence to get beautiful renders for their reel?... well here is the solution to all your … Continue reading Bring your Maya animations to Blender’s Cycles
This add-on, MUST use if you're using Cycles, it makes it's workflow soooo much faster, some of these options should be default blender behavior, at least these four that I'm going to mention, I know there are a ton more, but I use the add-on just for these four. Check em out! The first one … Continue reading Add-on: Node Wrangler
Ever wondered how to switch from one camera to an other?, I know I know this is not something often done in hardcore production setups since you want to have each scene in a separate file in order to distribute work across people and many other reasons, but then again if you're making an animatic, … Continue reading Pro Tip: multiple camera switching
Hey guys!, we'll I've been personally talking to Jacques Lucke and he has been helping me understand Animation Nodes and I'm committed to share everything I learn from him in little tutorials that will help us out building a community of users that will benefit from this powerful addon. Below there is the written tutorial … Continue reading Tutorial: AN – Solar system
If you're like me, there is a lot of functionality that you add to blender by using add-ons, but that brings problems, one is cause because of blender's poor tabs design: have a few add-ons and the tabs gets squished so you can barely read them, mostly when working in laptops with not perfect resolution, … Continue reading Pro Tip: Organize your tabs your way.
Oh this is a fun one, and super easy, it's also one of those add-ons that come in Blender and that you just have to turn on. So go ahead and create your scene, this is mine (boomsmash) So in this case I decided to do something with Suzanne, like attach a nice motion graphics … Continue reading Add-on: Export to After Effects
Why linking?, well let's say you're animating lollypopman, and you have 3 shots and let's say half way through the film, you figure out, his eyes should no longer be blue, they should be brown. Regular people would open each of the shot scenes, go to the eyes, and change the color of the eyes … Continue reading Tutorial: Linking Rigs