When creating a project, or a 3D scene more often than not you want to be able to handle properties on multiple objects at once, for quite a long time that was very difficult or maybe impossible if you didn't have the python coding knowledge required. These days blender is becoming more and more easy … Continue reading Quick Tip: Copy to Selected and Alt + Click
There is this "feature" that Blender has, that really bothers me, have you noticed how menus often change their order direction depending on how close to the bottom or top of the screen they are? To me it always felt like it was a UI design "no-no" reordering menus like that makes you have to … Continue reading Quick Tip: Keep your menu order consistent
I've been wanting to talk about this for a while, and I kept forgetting, until the next time I had to do weight painting, and so this time I just decided to write the post, it's a bit longer than usual, but it has big rewards. The problem: ever painted weights?... well if you have, … Continue reading Pro Tip: Custom colors for weightpainting
Hey again!, Here is a second Quick Tip about naming bones: name your joints ".L" and ".R" for left and right side accordingly, this will allow you to do many things like copying and pasting a pose inverted from one side to the other one. That works with these buttons that are in the bottom … Continue reading Quick Tip: Naming Bones left and right.
Hey, I bet you haven't noticed this, when you have a rig, you can use a keying set that comes by default called "whole character", this allows for you to hit i and get a keyframe on every attribute of the entire rig you're animating, which is great, but sometimes you dont want to key … Continue reading Quick Tip: Naming Bones “DEF-” “MCH-” and “ORG-“