Dante’s Lunch

I know i’m a bit late to the party, but at least I’m here.:

Dante’s Lunch is a little promo short for Pixar’s Coco, that portrays a stray dog that found his Lunch and chases it around town, funky and beautifully animated this 2 minute pieces probably has nothing to do with the movie itself, but sort of introduces us to the setting and environments we’ll see in the movie, which is gorgeous.

Blender Developer Meeting Notes – 2017-03-19

Since the development ofBlender is something I follow as much as I can, and I decided maybe I should publish and share what’s happening over here aswel.

Some things I understand, some others I don’t, but it’s great fun to hear about what’s going on in the development of the future versions, so feel free to ask me about it, if I know the answer i’ll surely help you out.

Ton Writes:

Hi all,

Here are the notes from today’s meeting in irc.freenode.net #blendercoders 1) Targets for the next release

– The planning and target list: https://wiki.blender.org/index.php/Dev:2.7 – Dalai Felinto suggests to bring some of the 2.8 DNA changes into 2.79 for forward compatibility. This especially related to the new layer system.

– Sergey Sharybin: Cycles Shadow Catcher waits final check from Lukas Stockner. All feedback addressed now. Prem Nirved looks into OpenCL Split kernel support for Shadow Catcher.

– Reminder to ALWAYS have the (release log) wiki docs ready before merging in master! https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.79 – GPU notes for Cycles in 2.79:

– This will likely be the last one supporting NVidia GTX 5xx cards (and older).

– AMD OpenCL: older cards (GCN 1) won’t work after all the optimizations. Note: this year GCN 5 gets released. https://en.wikipedia.org/wiki/Graphics_Core_Next 2) Blender 2.8 projects

– Dalai has a patch for using IDProperties for collections: https://developer.blender.org/D2563

– A viewport project plan update goes to code.blender.org this week. Same goes for workflow and ‘101’.

– UPBGE team is stand by to help getting the GE work in 2.8. This work can only start when viewport project is more mature and defined. We stay tuned. 3) Other projects

– Monday students can start submitting for GSoC 17! We have about 15 potential mentor candidates who review proposals.

Let me know if you want to help reviewing and mentor.



Pose Breakdowner – Improvement

Remember one of my first posts abou the Pose Breakdowner, today I’m exited to announce that it has great new features!

Thanks to Joshua Leung, one of the core developers of blender mostly focused on everything related to development for the animation side it, in a couple of days improved the Pose Breakdowner, a whole lot!

So let’s talk about these features.

  1. You can now just breakdown one single transform / property set.2017-03-12 11_03_47-Blender_ [K__Dropbox_PSL_Entregas_Animacion_Tarea_032 - saludo_Saludo_007.blend]

So we have GRS (Grab, Rotate, Scale) independently now if you wish to break them down, let’s say you’re making a breakdown of a hand between two poses and you only want to breakdown the rotation, there ya go hit R and now you’re only touching rotations.

And also, you have B and C, B for interpolating the Bendy Bone’s properties, and C for whatever custom properties are in that Bone.

Pretty great Huh?.-

2.You can also constrain those transforms to one single axis.2017-03-12 11_09_17-Blender_ [K__Dropbox_PSL_Entregas_Animacion_Tarea_032 - saludo_Saludo_007.blend]

Not much more to say around this, but the great thing is you can go all the way from breaking down a full pose to just one axis of one transform of one joint, which in turn aids animators in faster posing

For now to get to use these features you have to download a Daily build from: builder.blender.org or wait for blender 2.79

You can follow the amazingly talented Joshua Leung on twitter and catch up with his latest developments.


This animation I made for PSL was made with the aid of the new and improved Pose Breakdowner, also many of my classmates are using it already!

Happy pose breakdowning!


The business of animation is big business, not in the states, but all around the world, though most european movies are quite smaller on budget than the ones from the US, they have their own distinctive mark, it’s not better, nor worse, it’s just different and gives it it’s own flavour.

Cartoon Movie is happening right now in Bortdeaux, France showcasing a bunch of different feature films in different stages of production, If you want to find financing, or coproduction, etc this is one of the most important places to go in europe.

An other reason to mention this, is that the guys from MAD Entertainment (Italy) who presented some of their work and contribution to Blender last year at the Blender Conference where interviewed by Cartoon Brew, one of the most important animation blogs (probably the most important one), so here it is the trailer for their movie Gatta Cenerentola

And here the full interview from Cartoon Brew

If you’re interested in the feature film animation business, I would recommend you to go to twitter and follow the hashtag #CartoonMovie to see what’s happening minute by minute.


Mr. Carton – Realtime Rendered TV show.

French Television recently published on their website this fantastic tv show called Mr. Carton, a tv show not only special by the fun beautiful pieces of animation but also because it’s the first aired tv show rendered realtime in Unity.

With a combination of 3D studio and Blender the artists created assets and then put it all together in Unity, also camera, lighting and post effects were made realtime in Unity


More and more is available for artists to create in a more independent way, with pipelines like this producing an episode could be fairly easy and you can do productions that take less than a week on making a whole episode.

And to be honest I love the aesthetic level that they pushed.

So go and watch the first episode here: