[Pro-Tip] Flip you camera.

In blender, if you scale your camera in negative x so "-1" you get a flipped camera. that's it!, it's that simple... sorry no more explanation than that. though there are some viewport issues in 2.79 with this, those issues dont affect when rendering in cycles. Okay just to add an extra tip: if you … Continue reading [Pro-Tip] Flip you camera.

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[Pro Tip] flip controls selection & add opposite.

One of the things I love about animating in blender is because the way the rigging system has been thought of for having sides and blender acknowledge those sides has made blender have built in tools that you find in some studios, in many they work poorly or slowly but its a problem that in … Continue reading [Pro Tip] flip controls selection & add opposite.

Lighting Club #03 – Hybrids

Hullo everybody ! I know all of you were waiting for it, here we are, the Lighting Club #03 is online ! This month I had the opportunity to talk with my friends from Hybrids team, they will explain us a bit more about their lighting and compositing processes 🙂 Hybrids Short in the Lighting … Continue reading Lighting Club #03 – Hybrids

Lighting Club #02 – LoL Cinematic

Hullo everybody ! Here is the Lighting Club #02 ! We will talk about another kind of short this time : a game cinematic for League Of Legends. (Just for you information all concepts art I putted here are done by Jason Chan, Senior Concept Artist at Riot Games, feel free to have  a look … Continue reading Lighting Club #02 – LoL Cinematic