Hullo everybody ! As you know we talked in a previous Lighting Club article about Hybrids (> https://lollypopman.com/2018/11/05/lighting-club-03/2017), the student VES award 2017, and I wanted to talk about the 2018 student VES award as well. We probably already heard about it : Terra Nova. Terra Nova is a short created by four students from … Continue reading Lighting Club #07 – Terra Nova
Hullo everybody New lighting club and this month it will be a bit different - routine could be boring I know right - cause we had a great opportunity ! We talked with different lighting TD, lead lighting, lighting supervisors, CG supervisors, managers and more, from vfx and animation studios in the world. We wanted … Continue reading Lighting Club #06 – Pro Tips
Hullo everybody ! Here is the Lighting Club #05 !! You probably already heard about our new topic cause this film is actually in theatre : Minuscule 2 ! https://www.youtube.com/watch?v=2j6hj2UsH9w To present a bit more Minuscule, it's an ward-winning series of French animated shorts exploring all things insects and bugs, created by Hélène Giraud and … Continue reading Lighting Club #05 – Minuscule 2
The origins of the idea…"The idea was to harmonise the themes of this year’s Festival (Japan, cuisine), Annecy and animation, all within one image.I worked on my design by adopting the Japanese printing codes: colour graduation, mist and space. I conjured up the sense of animation with the movement of the floating leaves, the time … Continue reading Annecy 2019 Poster!
Here's how I've setup blender for years and I've never lost work since!. Blender has a few features that I love and others that I love: not so much, One of my favorites things it's how fast it is to save a file: unless its above 700 mb, that's too much and blender will lag … Continue reading [Pro-Tip] Never Lose Work Again!
In blender, if you scale your camera in negative x so "-1" you get a flipped camera. that's it!, it's that simple... sorry no more explanation than that. though there are some viewport issues in 2.79 with this, those issues dont affect when rendering in cycles. Okay just to add an extra tip: if you … Continue reading [Pro-Tip] Flip you camera.