#bcon17 – report

So I'm back from a weekend full of nerdiness, beer and blender! It really was fantastic to see all those familiar faces again!, meet some great new people from all over the globe. Saw and met some cool people... like the doctors: also this bunch: Got some great belgian chocolate from Midge aka The Mantissa … Continue reading #bcon17 – report

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Blog: Blender Sushi

Did you like my Animation Nodes tutorial?, definitelly check out Jimmy Gunawan's site, It's filled with experiments on Animation Nodes and also in general on his transition from other sofware to blender. One great thing I've found while reading his posts is that he is very thorough and he not only posts one way to do stuff … Continue reading Blog: Blender Sushi

Add-on: Bone Select Sets

This is something I've been wanting for a while, and didn't realize it was in blender for some time now, though it has been recently rewrote, or fixed at least, and even if I'm bugging the developer to improve it, she won't and that's okay, she's got a lot to do, and I'm just an … Continue reading Add-on: Bone Select Sets

Add-on: Node Wrangler

This add-on, MUST use if you're using Cycles, it makes it's workflow soooo much faster, some of these options should be default blender behavior, at least these four that I'm going to mention, I know there are a ton more, but I use the add-on just for these four. Check em out! The first one … Continue reading Add-on: Node Wrangler

Add-On: Shapekey Driver Constraint

This is one of the coolest add-ons... nah not really, It's still a great add-on and it helps speeding up your rigging workflow quite a lot. The way it works is simple. First you have to select your geometry that has the shape keys and then you select the bone (in pose mode) that you … Continue reading Add-On: Shapekey Driver Constraint