Hey everyone!, is that time of the year again, and I'm glad that for the third time (and second in a row) I'll be attending the Blender Conference to watch talks, the Suzanne Festival, exchange ideas with great people, and to do really deep nerd talk about blender, animation, grease pencil, cg and life... while … Continue reading #Bcon2017 – some advice.
Tag: cgi
Glen Keane: Part 1
https://vimeo.com/237329228 >> Transcript << What are the best things that a new animator brings to the table that you think that they should try and care to maintain during their career? Glen: On tangled, I was watching animators come on and make the same mistake: that they want their animation to look like good animation … Continue reading Glen Keane: Part 1
Bring your Maya animations to Blender’s Cycles
Ever had to animate in other software, but wanted to go back to your comfy blender so you could render in our beloved Cycles?... or maybe you're a Maya Animator that really doesn't want to pay for an Arnold licence to get beautiful renders for their reel?... well here is the solution to all your … Continue reading Bring your Maya animations to Blender’s Cycles
Tumblehead Animation Studios
Hey guys, I just wanted to feature this studio, I love their work they're a part of Arsenalet an initiative by the animation workshop to incubate animation related studios. I gladly had the chance to meet 2 of the guys running Tumblehead about 7 years ago when they where at school. You could already see … Continue reading Tumblehead Animation Studios
Tangled – “unnoficial commentary”
In my journey through the inter web, I was really really amazed by one of the very best findings I've ever made, a podcast episode about the Disney Animation's masterpiece: Tangled. This is a podcast that was hosted by Clay Kaytis a veteran animator that had a great Idea, to put it in his own words: … Continue reading Tangled – “unnoficial commentary”