– For all of you who follow blender, this is probably old news, in any case, I couldn’t leave it behind –
About 3 weeks ago the Teaser for the Feature Film of the agent 327 was released through vimeo, youtube and facebook, many big animation news sites have featured it already because of how good it is.
Agent 327 is a James Bond/Maxwell Smart-like Dutch secret agent who fights for “Righteousness and World Peace”; Often partnered with Olga Lawina (an agent of the Swiss Secret Service), his adventures take him around Europe and the rest of the world as he battles numerous villains, both fictional and parodies of real people.
The whole idea of this teaser is to show the power of blender and the artistic quality that the team of the newly branded Blender Animation Studio can achieve and that way be able to find funding partners to produce a whole feature film based entirely in the power of Blender also aiding it’s further development.
As a member of the “Blender Cloud” (platform that they have for showcasing materials, tutorials, assets, etc) it was really nice to be able to follow most of the process, from early storyboards, to final renders, and finish up seeing such a powerful and compelling result like this.
I not only encourage you to check out the teaser right here, but also to join the Blender Cloud platform and support further development of this great tool and also all the great films they’re making.
Hey you can always subscribe to these meeting notes, I just hunt for them on twitter, they’re one of my Sunday highlights.
Happy to hear that today the first part of the Cycles Denoiser was integrated in master, and the “Filmic Blender” Opencolor IO configuration was added too!!!.
Would you like to know more?
Hey guys, check out this nice looking trailer for a shortfilm created by the talented Dacosta Bayley!.
As it seems the production was developed in Blender via the Nimble Collective platform, which is really exciting!
Check out the shortfilm’s website for more info and the teaser http://sunnyandgerd.com/#teaser
Remember one of my first posts abou the Pose Breakdowner, today I’m exited to announce that it has great new features!
Thanks to Joshua Leung, one of the core developers of blender mostly focused on everything related to development for the animation side it, in a couple of days improved the Pose Breakdowner, a whole lot!
So let’s talk about these features.
- You can now just breakdown one single transform / property set.
So we have GRS (Grab, Rotate, Scale) independently now if you wish to break them down, let’s say you’re making a breakdown of a hand between two poses and you only want to breakdown the rotation, there ya go hit R and now you’re only touching rotations.
And also, you have B and C, B for interpolating the Bendy Bone’s properties, and C for whatever custom properties are in that Bone.
Pretty great Huh?.-
2.You can also constrain those transforms to one single axis.
Not much more to say around this, but the great thing is you can go all the way from breaking down a full pose to just one axis of one transform of one joint, which in turn aids animators in faster posing
For now to get to use these features you have to download a Daily build from: builder.blender.org or wait for blender 2.79
You can follow the amazingly talented Joshua Leung on twitter and catch up with his latest developments.
This animation I made for PSL was made with the aid of the new and improved Pose Breakdowner, also many of my classmates are using it already!
Happy pose breakdowning!