https://vimeo.com/237329228 >> Transcript << What are the best things that a new animator brings to the table that you think that they should try and care to maintain during their career? Glen: On tangled, I was watching animators come on and make the same mistake: that they want their animation to look like good animation … Continue reading Glen Keane: Part 1
- For all of you who follow blender, this is probably old news, in any case, I couldn't leave it behind - About 3 weeks ago the Teaser for the Feature Film of the agent 327 was released through vimeo, youtube and facebook, many big animation news sites have featured it already because of how … Continue reading Agent 327 – Feature Film Teaser.
In my journey through the inter web, I was really really amazed by one of the very best findings I've ever made, a podcast episode about the Disney Animation's masterpiece: Tangled. This is a podcast that was hosted by Clay Kaytis a veteran animator that had a great Idea, to put it in his own words: … Continue reading Tangled – “unnoficial commentary”
I know i'm a bit late to the party, but at least I'm here.: Dante's Lunch is a little promo short for Pixar's Coco, that portrays a stray dog that found his Lunch and chases it around town, funky and beautifully animated this 2 minute pieces probably has nothing to do with the movie itself, … Continue reading Dante’s Lunch
This is something I've been wanting for a while, and didn't realize it was in blender for some time now, though it has been recently rewrote, or fixed at least, and even if I'm bugging the developer to improve it, she won't and that's okay, she's got a lot to do, and I'm just an … Continue reading Add-on: Bone Select Sets
What is it? some might wonder... well first of is a tool only for animators, actually its so "only for animators" that you can only make use of it in pose mode, I wish we could take advantage of it in object mode for animated objects, but for the most part, it's pose mode where … Continue reading Pro Tip: Pose Breakdowner
There is this "feature" that Blender has, that really bothers me, have you noticed how menus often change their order direction depending on how close to the bottom or top of the screen they are? To me it always felt like it was a UI design "no-no" reordering menus like that makes you have to … Continue reading Quick Tip: Keep your menu order consistent