First thanks to Aaron Hartline for just throwing his amazing work out there and making our lives better... check out his work here: https://www.artofhartline.com/ So after I did this quick exercise based on Aaron Hartline's design of this little dragon, I've gotten a couple of questions of how I did, and so I decided that a … Continue reading The little dragon – making of (?)
Ever had to animate in other software, but wanted to go back to your comfy blender so you could render in our beloved Cycles?... or maybe you're a Maya Animator that really doesn't want to pay for an Arnold licence to get beautiful renders for their reel?... well here is the solution to all your … Continue reading Bring your Maya animations to Blender’s Cycles
Hey guys, I just wanted to feature this studio, I love their work they're a part of Arsenalet an initiative by the animation workshop to incubate animation related studios. I gladly had the chance to meet 2 of the guys running Tumblehead about 7 years ago when they where at school. You could already see … Continue reading Tumblehead Animation Studios
- For all of you who follow blender, this is probably old news, in any case, I couldn't leave it behind - About 3 weeks ago the Teaser for the Feature Film of the agent 327 was released through vimeo, youtube and facebook, many big animation news sites have featured it already because of how … Continue reading Agent 327 – Feature Film Teaser.
Sorry guys I haven't wrote lately. I have a post on my trip to Annecy that is half way written and a few more tips around that I should finish writing up. I'm every day working by day for IguanaBee, and by night in my short film "True Colours", and with great other projects on … Continue reading I’m coming back
This add-on, MUST use if you're using Cycles, it makes it's workflow soooo much faster, some of these options should be default blender behavior, at least these four that I'm going to mention, I know there are a ton more, but I use the add-on just for these four. Check em out! The first one … Continue reading Add-on: Node Wrangler
I'm very proud to say that during the Games Developer Conference 2016 we will be presenting "Raise", a real time, real space virtual pet that we've been working on at IguanaBee and we'll be showing it at Google's Booth on Thursday March 17th at 12:30 pm. You're welcome to drop by to meet your new … Continue reading RAISE