In blender, if you scale your camera in negative x so "-1" you get a flipped camera. that's it!, it's that simple... sorry no more explanation than that. though there are some viewport issues in 2.79 with this, those issues dont affect when rendering in cycles. Okay just to add an extra tip: if you … Continue reading [Pro-Tip] Flip you camera.
Hullo everybody ! I was thinking about this first lighting club article for a moment now. I was looking for the perfect idea, the ideal short or advertising to talk about. And this morning, I found it. This short deserve the first Lighting Club article for sure. “The Stained Club” in the Lighting Club ! … Continue reading Lighting Club #01
Ever had to animate in other software, but wanted to go back to your comfy blender so you could render in our beloved Cycles?... or maybe you're a Maya Animator that really doesn't want to pay for an Arnold licence to get beautiful renders for their reel?... well here is the solution to all your … Continue reading Bring your Maya animations to Blender’s Cycles