After Annecy, i’ve been hard at working through the end of pepe-school and then also had a small trip to italy and also attended mundos digitales, a fantastic conference held in a coruña, spain, of which i will talk about in a future post.
Because i want to transcript the whole interview and gather some images for it, its taking a few more days, but i just wanted to let you all know, that its gonna be here soon, so here is a little clip from it.
Remember one of my first posts abou the Pose Breakdowner, today I’m exited to announce that it has great new features!
Thanks to Joshua Leung, one of the core developers of blender mostly focused on everything related to development for the animation side it, in a couple of days improved the Pose Breakdowner, a whole lot!
So let’s talk about these features.
- You can now just breakdown one single transform / property set.
So we have GRS (Grab, Rotate, Scale) independently now if you wish to break them down, let’s say you’re making a breakdown of a hand between two poses and you only want to breakdown the rotation, there ya go hit R and now you’re only touching rotations.
And also, you have B and C, B for interpolating the Bendy Bone’s properties, and C for whatever custom properties are in that Bone.
Pretty great Huh?.-
2.You can also constrain those transforms to one single axis.
Not much more to say around this, but the great thing is you can go all the way from breaking down a full pose to just one axis of one transform of one joint, which in turn aids animators in faster posing
For now to get to use these features you have to download a Daily build from: builder.blender.org or wait for blender 2.79
You can follow the amazingly talented Joshua Leung on twitter and catch up with his latest developments.
This animation I made for PSL was made with the aid of the new and improved Pose Breakdowner, also many of my classmates are using it already!
Happy pose breakdowning!