[Pro Tip] Double Controls.

This is a thing that someone told me last year, and then when I started working at a big studio, realized pretty much every big pipeline has it: and it's double controls, something that free rigs on the internet usually don't have as far as I've seen, probably because Maya has ANIMATION LAYERS, which seems … Continue reading [Pro Tip] Double Controls.

Add-on: Bone Select Sets

This is something I've been wanting for a while, and didn't realize it was in blender for some time now, though it has been recently rewrote, or fixed at least, and even if I'm bugging the developer to improve it, she won't and that's okay, she's got a lot to do, and I'm just an … Continue reading Add-on: Bone Select Sets

Quick Tip: Keep your menu order consistent

There is this "feature" that Blender has, that really bothers me, have you noticed how menus often change their order direction depending on how close to the bottom or top of the screen they are? To me it always felt like it was a UI design "no-no" reordering menus like that makes you have to … Continue reading Quick Tip: Keep your menu order consistent

Quick Tip: Naming Bones “DEF-” “MCH-” and “ORG-“

Hey, I bet you haven't noticed this, when you have a rig, you can use a keying set that comes by default called "whole character", this allows for you to hit i and get a keyframe on every attribute of the entire rig you're animating, which is great, but sometimes you dont want to key … Continue reading Quick Tip: Naming Bones “DEF-” “MCH-” and “ORG-“