https://www.youtube.com/watch?v=1qrpCqlmocw In this little tutorial below you'll see how to create this little fish that animates itself. https://youtu.be/yKc6AFvPsUQ Make sure to show me what you do with this easy technique!!
For a long time I've been wanting to pickup LollypopMan and rig him from scratch, do a mix between the old low poly version and the newer kind of plastiline version and just create a "final" one to animate with and have fun with new rigging techniques and to be able to use all my … Continue reading LollypopMan – Mouth Breakdown
This is a thing that someone told me last year, and then when I started working at a big studio, realized pretty much every big pipeline has it: and it's double controls, something that free rigs on the internet usually don't have as far as I've seen, probably because Maya has ANIMATION LAYERS, which seems … Continue reading [Pro Tip] Double Controls.
Hello!. I've been wanting to create some nice rigs for Blender, but given that I'm no modeler, designer, nor rigger, I decided to find some characters that are nice, and try to port them with rigify to blender to get started maybe I'll learn something new in the process. I chose rigify because in the … Continue reading [Rig] Beefy for Blender
As some have seen the old Rigify, which I'm very fond of, has seen some important updates, lemme pause right there if you haven't this is the Tutorial for the old rigify, which is still mostly relevant, and so consider this as "part two" or "advanced rigify" so you learn a bit more of the … Continue reading The NEW rigify.
First thanks to Aaron Hartline for just throwing his amazing work out there and making our lives better... check out his work here: https://www.artofhartline.com/ So after I did this quick exercise based on Aaron Hartline's design of this little dragon, I've gotten a couple of questions of how I did, and so I decided that a … Continue reading The little dragon – making of (?)
Hey everyone!, is that time of the year again, and I'm glad that for the third time (and second in a row) I'll be attending the Blender Conference to watch talks, the Suzanne Festival, exchange ideas with great people, and to do really deep nerd talk about blender, animation, grease pencil, cg and life... while … Continue reading #Bcon2017 – some advice.