As a part of this new endeavor of having a YouTube channel, a new section inspired by Jean Denis Haas is rig review, this will happen every other week, check out the first episode. https://www.youtube.com/watch?v=X4bqkkuDOxQ 💬 In this video we review the RED NELB RIG that was created by Daniel M Lara and recently updated … Continue reading Reviews: RED NELB Rig.
So I decided to start this free course on learning RIGIFY for BLENDER, I really like rigify because it's really simple and easy to use and if you learn it a little bit more in depth, you can do whatever you want and even automate your process of rig creation. Here is the trailer for … Continue reading New RIGIFY course on YouTube!
For a long time I've been wanting to pickup LollypopMan and rig him from scratch, do a mix between the old low poly version and the newer kind of plastiline version and just create a "final" one to animate with and have fun with new rigging techniques and to be able to use all my … Continue reading LollypopMan – Mouth Breakdown
This is a thing that someone told me last year, and then when I started working at a big studio, realized pretty much every big pipeline has it: and it's double controls, something that free rigs on the internet usually don't have as far as I've seen, probably because Maya has ANIMATION LAYERS, which seems … Continue reading [Pro Tip] Double Controls.
Hello!. I've been wanting to create some nice rigs for Blender, but given that I'm no modeler, designer, nor rigger, I decided to find some characters that are nice, and try to port them with rigify to blender to get started maybe I'll learn something new in the process. I chose rigify because in the … Continue reading [Rig] Beefy for Blender
As some have seen the old Rigify, which I'm very fond of, has seen some important updates, lemme pause right there if you haven't this is the Tutorial for the old rigify, which is still mostly relevant, and so consider this as "part two" or "advanced rigify" so you learn a bit more of the … Continue reading The NEW rigify.