Addon: Bone Widget

Holy moly, i was hoping for something this cool for some time, I'm glad someone thought of the same, and did it, and It seems pretty wel thought off. This addon is a set of tools for easily creating, symmetrizing and editing shape of your armature's bones. Even though coming from other software where the … Continue reading Addon: Bone Widget

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Addon: ShapeKey Helpers

I've been rigging a lot lately, and I've found some invaluable add-ons for the task at hand, I'll probably write a post later on related on how I would go about rigging a character. In any case, this is one very tiny add on, that adds 3 definitely great options to the Shape Keys panel … Continue reading Addon: ShapeKey Helpers

Add-on: Bone Select Sets

This is something I've been wanting for a while, and didn't realize it was in blender for some time now, though it has been recently rewrote, or fixed at least, and even if I'm bugging the developer to improve it, she won't and that's okay, she's got a lot to do, and I'm just an … Continue reading Add-on: Bone Select Sets

Add-On: Shapekey Driver Constraint

This is one of the coolest add-ons... nah not really, It's still a great add-on and it helps speeding up your rigging workflow quite a lot. The way it works is simple. First you have to select your geometry that has the shape keys and then you select the bone (in pose mode) that you … Continue reading Add-On: Shapekey Driver Constraint

Add-On: Dynamic Parent

This is a Must Have add-on for any animator, it's an add-on for quickly parenting objects to characters, or at least it seems like that's what's meant to be for, and in any case, it's the most common use case for it. It's installation and usage is very simple, I'll show you an use case, … Continue reading Add-On: Dynamic Parent