Lighting Club #04

Hullo everybody ! After playing one month with my Christmas lights... Lighting Club #04 finally online !! We wish you an Happy New Year by the way, may the year be full of lights 🙂 This month : The Little Duck ! We will talk about this advertising made by Unit Image (Paris). The Little … Continue reading Lighting Club #04

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[Pro Tip] flip controls selection & add opposite.

One of the things I love about animating in blender is because the way the rigging system has been thought of for having sides and blender acknowledge those sides has made blender have built in tools that you find in some studios, in many they work poorly or slowly but its a problem that in … Continue reading [Pro Tip] flip controls selection & add opposite.

Lighting Club #03

Hullo everybody ! I know all of you were waiting for it, here we are, the Lighting Club #03 is online ! This month I had the opportunity to talk with my friends from Hybrids team, they will explain us a bit more about their lighting and compositing processes 🙂 Hybrids Short in the Lighting … Continue reading Lighting Club #03

Lighting Club #02

Hullo everybody ! Here is the Lighting Club #02 ! We will talk about another kind of short this time : a game cinematic for League Of Legends. (Just for you information all concepts art I putted here are done by Jason Chan, Senior Concept Artist at Riot Games, feel free to have  a look … Continue reading Lighting Club #02

LollypopMan – Mouth Breakdown

For a long time I've been wanting to pickup LollypopMan and rig him from scratch, do a mix between the old low poly version and the newer kind of plastiline version and just create a "final" one to animate with and have fun with new rigging techniques and to be able to use all my … Continue reading LollypopMan – Mouth Breakdown

[Pro Tip] Double Controls.

This is a thing that someone told me last year, and then when I started working at a big studio, realized pretty much every big pipeline has it: and it's double controls, something that free rigs on the internet usually don't have as far as I've seen, probably because Maya has ANIMATION LAYERS, which seems … Continue reading [Pro Tip] Double Controls.