Hullo everybody ! Here is the Lighting Club #02 ! We will talk about another kind of short this time : a game cinematic for League Of Legends. (Just for you information all concepts art I putted here are done by Jason Chan, Senior Concept Artist at Riot Games, feel free to have a look … Continue reading Lighting Club #02
For a long time I've been wanting to pickup LollypopMan and rig him from scratch, do a mix between the old low poly version and the newer kind of plastiline version and just create a "final" one to animate with and have fun with new rigging techniques and to be able to use all my … Continue reading LollypopMan – Mouth Breakdown
this is the first time I participate in a challenge, this challenge appeared on my time-line on Facebook about "bringing to life" some characters designed by kids, I often find that i cant really design characters at all, and kids often design characters that are more simple and sintetic which I think fits my skill … Continue reading KID MOSTRO – Challenge
This is a thing that someone told me last year, and then when I started working at a big studio, realized pretty much every big pipeline has it: and it's double controls, something that free rigs on the internet usually don't have as far as I've seen, probably because Maya has ANIMATION LAYERS, which seems … Continue reading [Pro Tip] Double Controls.
If you are currently an animator, and you suck, or you want to be an animator and you also suck, like me, I'd advise you to check out the reel of Boa Tikumporn, I had the pleasure of meeting him while he was working at Framestore and he just released this truly inspiring "10 year animation … Continue reading Animator Inspiration – Boa 10 Year Reel
Hullo everybody ! I was thinking about this first lighting club article for a moment now. I was looking for the perfect idea, the ideal short or advertising to talk about. And this morning, I found it. This short deserve the first Lighting Club article for sure. “The Stained Club” in the Lighting Club ! … Continue reading Lighting Club #01
Hello!. I've been wanting to create some nice rigs for Blender, but given that I'm no modeler, designer, nor rigger, I decided to find some characters that are nice, and try to port them with rigify to blender to get started maybe I'll learn something new in the process. I chose rigify because in the … Continue reading [Rig] Beefy for Blender