PSL – Week One



It’s been a bit more than a week since we started PSL, and we already had a big assignment (we’re already preparing the second one), and I feel like I’ve learnt a lot of blender and about narrative, but this is just the start.

We’ve been touching up on the basics of grease pencil to be able to quickly develop, itearate and deliver on Ideas, like everyone knows testing out ideas on paper is way faster and easier than In 3D, so that’s where we are at, while at the same time we’re learning about narrative and principles of animation slowly come in.

Continue reading PSL – Week One




It’s been long since I wrote my last post, to simplify I was swamped between working freelance, selling my stuff and preparing to move from Chile to Spain because I enrolled in PSL an animation school ran by Daniel Martinez Lara most of you might have heard of him for his amazing short film Alike, and for his great contribution to Blender and the development of the Grease Pencil.

Well, and on top of all that, today is my first day!, I’m so excited I haven’t slept one bit, but it’ll all be cool.

For those of you that haven’t heard about the school, here is a video from the last generation and then a video of the latest student’s work.

I’m super excited, already met some of my classmates and some alumni, really can’t believe I’m already here!

Blog: Blender Sushi

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Did you like my Animation Nodes tutorial?, definitelly check out Jimmy Gunawan’s site, It’s filled with experiments on Animation Nodes and also in general on his transition from other sofware to blender.

One great thing I’ve found while reading his posts is that he is very thorough and he not only posts one way to do stuff but many of his discoveries have 2 or 3 approaches to solve the same problem which is great to learn the inner workings of any piece of sofware.

So go ahead and check it out!


Addon: ShapeKey Helpers

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I’ve been rigging a lot lately, and I’ve found some invaluable add-ons for the task at hand, I’ll probably write a post later on related on how I would go about rigging a character.

In any case, this is one very tiny add on, that adds 3 definitely great options to the Shape Keys panel made by JanOtt (github username)

Continue reading Addon: ShapeKey Helpers

Blendiberia 2016 – WalkCycle Workshop


Hey guys, this is a short online workshop I’ll be giving for free, only if you understand Spanish, sorry.

The workshop consist on teaching you the basics to get started with a walk cycle, I’ll mostly show rigs done with rigify so for anyone that want to get started it’ll be easy to get comfortable with most rigs that you can find out there.

Don’t forget to tell your friends!




I’m coming back

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Sorry guys  I haven’t wrote lately. I have a post on my trip to Annecy that is half way written and a few more tips around that I should finish writing up.

I’m every day working by day for IguanaBee, and by night in my short film “True Colours”, and with great other projects on the side that I can’t talk about yet. So lot’s going on.

So for now, I’ll just leave you with a character design test from “True Colours”.

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