For a long time I've been wanting to pickup LollypopMan and rig him from scratch, do a mix between the old low poly version and the newer kind of plastiline version and just create a "final" one to animate with and have fun with new rigging techniques and to be able to use all my … Continue reading LollypopMan – Mouth Breakdown
As some have seen the old Rigify, which I'm very fond of, has seen some important updates, lemme pause right there if you haven't this is the Tutorial for the old rigify, which is still mostly relevant, and so consider this as "part two" or "advanced rigify" so you learn a bit more of the … Continue reading The NEW rigify.
Nuna is a Feature length film being currently developed in Peru by Origami Studios, I had the chance to ask a few questions to the director about the film and It's process. Here is the synopsis, the trailer and interview after the jump! Synopsis The Andean mountain range is immersed in eternal winter; the children … Continue reading [Feature Film] Nuna
Hey boys and girls!, animation fans and all!, I'll be going to Annecy this year and I hope to meet you all to share experiences, have some fun, talk with a bunch of people, check the conferences, pitches and with a bit of luck catch the release of The Incredibles 2!. Here is a nice … Continue reading Annecy 2018
First thanks to Aaron Hartline for just throwing his amazing work out there and making our lives better... check out his work here: https://www.artofhartline.com/ So after I did this quick exercise based on Aaron Hartline's design of this little dragon, I've gotten a couple of questions of how I did, and so I decided that a … Continue reading The little dragon – making of (?)
So I'm back from a weekend full of nerdiness, beer and blender! It really was fantastic to see all those familiar faces again!, meet some great new people from all over the globe. Saw and met some cool people... like the doctors: also this bunch: Got some great belgian chocolate from Midge aka The Mantissa … Continue reading #bcon17 – report
Hey everyone!, is that time of the year again, and I'm glad that for the third time (and second in a row) I'll be attending the Blender Conference to watch talks, the Suzanne Festival, exchange ideas with great people, and to do really deep nerd talk about blender, animation, grease pencil, cg and life... while … Continue reading #Bcon2017 – some advice.