Hey guys, check out this nice looking trailer for a shortfilm created by the talented Dacosta Bayley!.
As it seems the production was developed in Blender via the Nimble Collective platform, which is really exciting!
Check out the shortfilm’s website for more info and the teaser http://sunnyandgerd.com/#teaser
Remember one of my first posts abou the Pose Breakdowner, today I’m exited to announce that it has great new features!
Thanks to Joshua Leung, one of the core developers of blender mostly focused on everything related to development for the animation side it, in a couple of days improved the Pose Breakdowner, a whole lot!
So let’s talk about these features.
- You can now just breakdown one single transform / property set.
So we have GRS (Grab, Rotate, Scale) independently now if you wish to break them down, let’s say you’re making a breakdown of a hand between two poses and you only want to breakdown the rotation, there ya go hit R and now you’re only touching rotations.
And also, you have B and C, B for interpolating the Bendy Bone’s properties, and C for whatever custom properties are in that Bone.
Pretty great Huh?.-
2.You can also constrain those transforms to one single axis.
Not much more to say around this, but the great thing is you can go all the way from breaking down a full pose to just one axis of one transform of one joint, which in turn aids animators in faster posing
For now to get to use these features you have to download a Daily build from: builder.blender.org or wait for blender 2.79
You can follow the amazingly talented Joshua Leung on twitter and catch up with his latest developments.
This animation I made for PSL was made with the aid of the new and improved Pose Breakdowner, also many of my classmates are using it already!
Happy pose breakdowning!
Amazing trailer for Raid World War II, was made with Blender!
Check out the trailer and it’s breakdown, beautifully crafted.
The business of animation is big business, not in the states, but all around the world, though most european movies are quite smaller on budget than the ones from the US, they have their own distinctive mark, it’s not better, nor worse, it’s just different and gives it it’s own flavour.
Cartoon Movie is happening right now in Bortdeaux, France showcasing a bunch of different feature films in different stages of production, If you want to find financing, or coproduction, etc this is one of the most important places to go in europe.
An other reason to mention this, is that the guys from MAD Entertainment (Italy) who presented some of their work and contribution to Blender last year at the Blender Conference where interviewed by Cartoon Brew, one of the most important animation blogs (probably the most important one), so here it is the trailer for their movie Gatta Cenerentola
And here the full interview from Cartoon Brew
If you’re interested in the feature film animation business, I would recommend you to go to twitter and follow the hashtag #CartoonMovie to see what’s happening minute by minute.
French Television recently published on their website this fantastic tv show called Mr. Carton, a tv show not only special by the fun beautiful pieces of animation but also because it’s the first aired tv show rendered realtime in Unity.
With a combination of 3D studio and Blender the artists created assets and then put it all together in Unity, also camera, lighting and post effects were made realtime in Unity
More and more is available for artists to create in a more independent way, with pipelines like this producing an episode could be fairly easy and you can do productions that take less than a week on making a whole episode.
And to be honest I love the aesthetic level that they pushed.
So go and watch the first episode here:
One of the fantastic add-ons that i posted way back when I started this blog, is the Selection Restrictor, other people have been wanting this kind of functionality, and in the end Alesis (the creator of the original Selection Restrictor) and Nikos Priniotakis an amazing contributor to the blender community who also came up with a similar solution, ended up joining forces.
The addon simply aids your life by filtering object selection by type, so when you deactivate any of the types of objects all the objects in the scene of the same type will be unselectable, pretty straight forward, I believe this is the kind of functionaliyy that should come with every 3D package.
I would usually write a whole how to use this addon but this one explains itself, and it looks and works better than ever (also the page itself has a little explanation of how it works)
Get it here!
and now go filter your objcts like a boss!
So blender conference 2016 or #bcon16 (for the twitterheads) is over, some genious talks, amazing people, and of course great beer, thanks Amsterdam.
After the jump all the links to talks and pictures! pictures! pictures! Continue reading Blender Conference 2016: Report