Last Saturday I was lucky enough to be able to attend the first London Blender Day!, The blender london day lives in the same spirit of blender conference but in london It was held for the first time this year commemorating 4 years of blender london meetups. The organization of the event was fantastic and … Continue reading London Blender Day 2019
Here's how I've setup blender for years and I've never lost work since!. Blender has a few features that I love and others that I love: not so much, One of my favorites things it's how fast it is to save a file: unless its above 700 mb, that's too much and blender will lag … Continue reading [Pro-Tip] Never Lose Work Again!
In blender, if you scale your camera in negative x so "-1" you get a flipped camera. that's it!, it's that simple... sorry no more explanation than that. though there are some viewport issues in 2.79 with this, those issues dont affect when rendering in cycles. Okay just to add an extra tip: if you … Continue reading [Pro-Tip] Flip you camera.
One of the things I love about animating in blender is because the way the rigging system has been thought of for having sides and blender acknowledge those sides has made blender have built in tools that you find in some studios, in many they work poorly or slowly but its a problem that in … Continue reading [Pro Tip] flip controls selection & add opposite.
For a long time I've been wanting to pickup LollypopMan and rig him from scratch, do a mix between the old low poly version and the newer kind of plastiline version and just create a "final" one to animate with and have fun with new rigging techniques and to be able to use all my … Continue reading LollypopMan – Mouth Breakdown
As some have seen the old Rigify, which I'm very fond of, has seen some important updates, lemme pause right there if you haven't this is the Tutorial for the old rigify, which is still mostly relevant, and so consider this as "part two" or "advanced rigify" so you learn a bit more of the … Continue reading The NEW rigify.